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Dungeoneer - pre-production

The pre-production for a comic I made in a Unviversity course. It was largely inspired by Tsukushi Akihito's Made in Abyss.

Started out by figuring out the style I wanted to use when making character faces

Started out by figuring out the style I wanted to use when making character faces

After that I broke down the anatomy, decided to go for the more human-like versions

After that I broke down the anatomy, decided to go for the more human-like versions

Spent some time practicing drawing character faces, had a lot of problems with drawing them in perspective, and I also needed to find a more routine way to make characters to finish the comic on time

Spent some time practicing drawing character faces, had a lot of problems with drawing them in perspective, and I also needed to find a more routine way to make characters to finish the comic on time

Practiced some armor shape-language

Practiced some armor shape-language

First character concept, Goliat

First character concept, Goliat

Second character concept, Pavor

Second character concept, Pavor

Third character concept, Etena

Third character concept, Etena

Fourth character concept, Sampato

Fourth character concept, Sampato

Main monster (antagonist) concept, with some creature concepts to flesh out the world.

Main monster (antagonist) concept, with some creature concepts to flesh out the world.

Caverns/ruins practice, figuring out shape language and such

Caverns/ruins practice, figuring out shape language and such

Same goes for the mushroom cave, didn't get to spend as much time on this since i wasn't sure if I had time to include it in the comic

Same goes for the mushroom cave, didn't get to spend as much time on this since i wasn't sure if I had time to include it in the comic